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Opening the Series
Recently I reviewed a game entitled Daydream Mosaics 3 - Shades of Hope. This game was based on the story of two individuals from separate worlds coming together to try and stop the destruction of their environment. As I enjoyed playing this game, I decided to check out the earlier titles in the Daydream Mosaics series developed by Surricate Software.
Not surprisingly, this first title in the series is entitled Daydream Mosaic. It sets you the task of restoring various locations to show off their best by adding features. But first you need to produce mosaics using the nanogram method in this puzzle title.
Opting to allowing different people to enjoy the game, you can create profiles to record the progress of certain individuals and make adjustment to the gaming environment. Separate audio levels can be set for background music, ambient and sound effects with the game being played in full screen mode using a custom cursor. There is a choice of different tile skin sets used in the construction of mosaics and you can play the game in Relaxed, Normal or Advanced difficulty depending upon your skill level.
The game spreads itself over a series of levels that require the creation of mosaics using the nanogram format. The work area will consist of a grid onto which are laid templates for each of the colours used with the current mosaic. Along with the layout of the cells used by each colour, will be numeric clues arranged across the top of the grid and down the left side. These numbers provide the information as to how many groups will occupy the row or column and the number of cells within the group.
Positioned to the right of the grid is a panel providing feedback information regarding the number of Hints available, colour palette and power-up status. Initially some of the colours in the palette may be locked until appropriate progress has been made in the creation of the mosaic. Once a colour is unlocked you will be able to call on its template and work on its rows and columns. The colour palette will indicate with a tick mark when work on a particular colour has completed its work.
While not initially visible, concealed within random cells is a small selection of gems, keys and power-up chargers. Once these cells have been selected in the normal manner of work, these items will provide funds to enhance visual scenes, unlock colours and provide the player with access to Hints and charged power-ups. A Hint will reveal the status of a random cell while a power-up performs the same function but can be used to tackle a single or group of cells as you try to complete mosaics.
Unlike the Daydream Mosaics 3 title, Surricate Software has not included a back story with this offering. However you do get a feature that has appeared in a number of Surricate Software titles. You can build up decorative scenes by adding extra elements purchased by the gems earned in the main game. In the case of Daydream Mosaics, these scenes are based on an oasis theme and involve the creation of sanctuaries. These creations can be saved and used as wallpaper by the player.
While not as challenging as other nanogram titles I have seen, Daydream Mosaics offers plenty of game play with an attractive visual appearance. I downloaded my copy of the game from Gamehouse.com where it is priced at $9.99. The game requires a 1.2 GHz processor with 1024MB of RAM running Windows 7 and later.
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