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Getting the balance right between ease-of-use and a difficulty level can cause problems. This next game only really succeeded in one of these two areas.
Imagine the scene. You are driving your car along a country road with your two children sat on the back seat. Obviously it has been a long journey as the children and yourself are rather tired. Maybe this tiredness plays a part in your decision making as you decide to stop for a break outside an old fashioned house that looks as if it could heave been built by the crooked man of nursery rhyme fame. After warning your children not to get into trouble you fall asleep.