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Pixel Art 14
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Now up to version 14, Pixel Art is a title that combines elements of the Paint By Numbers concept with an underlying structure of pixel targeting. Developed by T1 Games, this title allows different members of the family to create profiles to record their progress and the completed images they produced within a full screen environment. Adjustments can be made to the volume levels used by background music and sound effects. In case you are wondering, the sound effects are used to announce when various tasks have been achieved.
This game is based around 80 monochrome pixel art images which need to be transformed into full colour versions of the same image. The supplied images have been divided into ten groups of eight images which are displayed within a scrollable screen. While generally you will have the freedom to select from the full complement of images in whatever order you wish, the game does initially limit your access to the latter pages of images until the first group of eight images has been completed.
With a monochrome image selected, you will be presented with a work area made up of the pixel version of the images sitting alongside a panel that features various tools. Each of the individual pixel making up the current image, which could take up approximately 80% or even more of the screen area, will be numbered. The side panel will contain a palette of numbered colours, matching those appearing on the pixels, slider bars that can be used to adjust the background colour and zoom level of the image. A reset button and filter facility are also available. When fully charged, the filter facility can be used to speed up matters by colouring a selected numbered area of the image.
When opting to add colours to the different numbered pixels on an individual basis, you are given a choice of methods. You can either opt for the software to lead you through the numbers in sequence or make your own choice as to which order to tackle the numbers. As each number is completed then you will be automatically advanced to the next number. Whichever method you opt for, you simply need to click on the numbered pixel that matches the appropriate numbered colour. When working on a large area of pixels with the same number, a double mouse click will fill in the appropriate area.
In some cases the supplied image could be too large to fit within the work area. When this occurs you could find it easier to concentrate your work on a zoomed area of the image to identify the pixel areas that require attention. This is where the zoom facility built into the game comes into its own.
You can zoom into an area while also making use of the ability to move the displayed area around the screen to target different parts of the image. By using the right mouse button, you have the power to move the image around the screen. When needing to return to normal viewing mode, the reset button on the panel will restore matters.
While colouring the different images supplied with this product proved to be trouble free, I was disappointing with the actual quality of the images once colour had been applied. There was also no way within the software to make use of the completed images or improve the quality. I downloaded my copy of this game from Gamehouse.com where it is priced at $9.99. It is also available from Big Fish Games priced at £3.19. The game requires a 1.0 GHz processor with 512MB of RAM and 44.7MB of hard disk space running Windows 7 and later.
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